- After Lego Fortnite was released last week, it took players just one day to reenact 9/11.
- The release smashed Fortnite’s previous record for most online players at once.
- Lego Fortnite is rated E10+ by the Entertainment Software Rating Board.
When Fortnite released its new Lego mode on Thursday, it took players less than one day to recreate 9/11.
The release of Lego Fortnite brought millions of players to the game, smashing the previous record for most online players at once with 6.6 million, Dexerto reported.
In contrast to Fortnite’s typical “battle royale” mode — which pits 100 players against each other, Hunger Games-style, with guns, grenades, and other weapons — Lego Fortnite is billed as a place to “harvest LEGO resources to create your own builds and create villages for you and your friends to live it up.”
But that didn’t stop players from trying to cause as much chaos as possible.
Players started posting videos of themselves recreating the 9/11 attack on the World Trade Center on social-media sites such as TikTok and X, formerly known as Twitter. One video on X has racked up 11 million views and more than 170,000 likes as of the time of writing.
Fortnite’s new Lego mode, notably, has a lower rating from the Entertainment Software Rating Board and doesn’t feature in-game combat between players, so players cannot hurt each other directly. Fortnite is rated T, which means it’s intended for users 13 and up and may contain violence. Lego Fortnite, however, is rated E10+, meaning the content is suitable for children over 10 but allows for some cartoon, fantasy, or mild violence, according to the ESRB.
Despite containing a lower rating, accessing Lego Fortnite is still only possible through downloading the actual game, according to the Lego Fortnite parent’s guide.
Since every “island” — or playable map — in Fortnite has its own ESRB rating, parents can choose the range of islands their child can visit based on rating through parental controls, the guide says.
Epic Games, which produces Fortnite, did not immediately return a request for comment from Business Insider on Saturday.
The video game company recently won a landmark case against Google involving the Fortnite property.
Epic Games initially filed the lawsuit after Fortnite was banned from Google’s Play Store after Epic allowed users to buy in-game features from the game developer directly, circumventing Google’s 15 to 30% fees on in-app purchases.
On December 11, a jury found that the tech giant held a monopoly in its Play Store, limiting the reach of competitors’ apps and charging high fees for processing in-app purchases.
Despite the jury’s decision, Epic Games CEO Tim Sweeney remains worried that Google won’t have to get rid of its high fees and will continue charging developers high prices to process alternative payment systems.
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